Notices

Sorcerers of the Magic Kingdom
Magic Kingdom
Location
Main Street, U.S.A

Height Restriction
Any Height

Fastpass
N/A

Rider Swap
N/A

Sorcerer's of the Magic Kingdom


This is a role-playing adventure game in Disney's Magic Kingdom.

Merlin needs your help, so join him on this courageous quest to save Magic Kingdom theme park!

To get started, simply sign up at the Firehouse on Main Street.

In this game, guests become Merlin’s apprentice sorcerers and embark on a quest to stop more than 20 Disney villains – including Hades and Cruella De Vil – from stealing one of the four shattered pieces of Merlin’s crystal ball. Armed with spells in the form of special cards, guests search for the magic symbols that lead them to villains’ hiding places in Adventureland, Fantasyland, Liberty Square, and Main Street, U.S.A. Once there, apprentices use magic keys to reveal a villain’s hideout and use spell cards to stop them in their tracks.


According to the game’s developers, the cards really are the secret weapons of the game. There are 70 different spell cards available and guests will receive five complimentary cards when they play. Each card features a different Disney character that offers a spell unique to him or her. Guests can use more than one card simultaneously, casting multiple spells at a villain at one time.

The 70 cards are divided into nine different spell classes, such as Princess cards, Hero cards or Warrior cards. In addition, all cards are marked with one of three designations – a star symbol, which indicates a rare card; a moon symbol, which signifies an uncommon card; and a planet symbol, which indicates a common card.

Some of the cards you may encounter include:
  • Lumičre’s Candle Blast – This card shows Belle’s favorite candlestick spurred on by his loyal ally, Cogsworth.
  • Mr. Toad’s Wild Ride – This card shows Mr. Toad’s car careening through the underbrush.
  • Prince Naveen’s Army of Frogs – This card shows Tiana’s prince enchanting his amphibian army to action.
  • Rafiki’s Wisdom Stick – This card shows Simba’s counselor ready to imbue some knowledge on the enemy’s forehead.
  • The Woozles’ Woozle Nightmare – This card shows a Woozle dreaming of his most delightful vision: A gang of other Woozles ready to bang some noggins.
Page created by Stu on 31-01-2012 15:31.
+ Last editted by Trace on 06-04-2016 13:25. View History

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